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《钢铁弘愿4》开局科技全开完整代码一览碎脸txt下载

时间:2016-06-10 21:04 作者:深圳新闻网 来源:森林舞会飞禽走兽
摘要:钢铁弘愿4开局科技全开完整代码一览, Paradox Interactive正式公驳强其发了人气计谋系列最新作《钢铁弘愿4(Hearts of Iron IV)》,并公然了写实版二战记录预报片,希

森林舞会飞禽走兽 www.ceuig.com   《钢铁弘愿4》如何在开局就把所有科技都开起来?下面小编带来《钢铁弘愿4》开局科技全开完整代码一览,一起来看吧。

《钢铁弘愿4》开局科技全开完整代码一览碎脸txt下载_深圳新闻网

  打开Hearts of Iron IV\history\countries下的某个国家,比如CHI,森林舞会飞禽走兽,这个文件也可以单独复制出来做MOD

  把代码复制到

  oob = "CHI_1936"

  # Starting tech

  set_technology = { 下面即可

  代码如下:

  #infantry

  infantry_weapons = 1

  infantry_weapons1 = 1

  infantry_weapons2 = 1

  improved_infantry_weapons = 1

  improved_infantry_weapons_2 = 1

  infantry_at2 = 1

  infantry_at = 1

  advanced_infantry_weapons = 1

  advanced_infantry_weapons2 = 1

  paratroopers = 1

  paratroopers2 = 1

  paratroopers3 = 1

  marines = 1

  marines2 = 1

  marines3 = 1

  tech_mountaineers = 1

  tech_mountaineers2 = 1

  tech_mountaineers3 = 1

  night_vision = 1

  night_vision2 = 1

  support_weapons = 1

  support_weapons2 = 1

  support_weapons3 = 1

  support_weapons4 = 1

  motorised_infantry = 1

  motorized_rocket_unit = 1

  mechanised_infantry = 1

  mechanised_infantry2 = 1

  mechanised_infantry3 = 1

  #support

  tech_support = 1

  tech_engineers = 1

  tech_engineers2 = 1

  tech_engineers3 = 1

  tech_engineers4 = 1

  tech_recon = 1

  tech_recon2 = 1

  tech_recon3 = 1

  tech_recon4 = 1

  tech_military_police = 1

  tech_military_police2 = 1

  tech_military_police3 = 1

  tech_military_police4 = 1

  tech_maintenance_company = 1

  tech_maintenance_company2 = 1

  tech_maintenance_company3 = 1

  tech_maintenance_company4 = 1

  tech_field_hospital = 1

  tech_field_hospital2 = 1

  tech_field_hospital3 = 1

  tech_field_hospital4 = 1

  tech_logistics_company = 1

  tech_logistics_company2 = 1

  tech_logistics_company3 = 1

  tech_logistics_company4 = 1

  tech_signal_company = 1

  tech_signal_company2 = 1

  tech_signal_company3 = 1

  tech_signal_company4 = 1

  #air_doctrine

  air_superiority = 1

  infrastructure_destruction = 1

  home_defence = 1

  naval_strike_tactics = 1

  fighter_sweePS = 1

  dogfighting_experience = 1

  multialtitude_flying = 1

  logistical_bombing = 1

  night_bombing = 1

  day_bombing = 1

  massed_bomber_formations = 1

  air_offense = 1

  flying_fortress = 1

  offensive_formations = 1

  mass_destruction = 1

  formation_flying = 1

  dive_bombing = 1

  direct_ground_support = 1

  formation_fighting = 1

  fighter_ace_initiative = 1

  hunt_and_destroy = 1

  combat_unit_destruction = 1

  battlefield_support = 1

  keypoint_bombing = 1

  ground_support_integration = 1

  naval_strike_torpedo_tactics = 1

  strategic_destruction = 1

  forward_interception = 1

  force_rotation = 1

  fighter_baiting = 1

  low_echelon_support = 1

  dispersed_fighting = 1

  operational_destruction = 1

  fighter_veteran_initiative = 1

  naval_strike_torpedo_tactics_oi = 1

  cas_veteran_initiative = 1

  carousel_bombing = 1

  infiltration_bombing = 1

  air_skirmish = 1

  high_level_bombing = 1

  #air_techs

  early_fighter = 1

  cv_early_fighter = 1

  fighter1 = 1

  cv_fighter1 = 1

  fighter2 = 1

  cv_fighter2 = 1

  fighter3 = 1

  cv_fighter3 = 1

  jet_fighter1 = 1

  jet_fighter2 = 1

  CAS1 = 1

  cv_CAS1 = 1

  CAS2 = 1

  cv_CAS2 = 1

  CAS3 = 1

  cv_CAS3 = 1

  naval_bomber1 = 1

  cv_naval_bomber1 = 1

  naval_bomber2 = 1

  cv_naval_bomber2 = 1

  naval_bomber3 =

  cv_naval_bomber3 = 1

  early_bomber = 1

  heavy_fighter1 = 1

  heavy_fighter2 = 1

  heavy_fighter3 = 1

  tactical_bomber1 = 1

  tactical_bomber2 = 1

  tactical_bomber3 = 1

  jet_tactical_bomber1 = 1

  jet_tactical_bomber2 = 1

  strategic_bomber1 = 1

  strategic_bomber2 = 1

  strategic_bomber3 = 1

  jet_strategic_bomber1 = 1

  suicide_craft = 1

  #armor

  gwtank = 1

  basic_light_tank = 1

  basic_light_td = 1

  basic_light_art = 1

  basic_light_spaa = 1

  improved_light_tank = 1

  improved_light_td = 1

  improved_light_art = 1

  improved_light_spaa = 1

  advanced_light_tank = 1

  advanced_light_td = 1

  advanced_light_art = 1

  advanced_light_spaa = 1

  basic_medium_tank = 1

  basic_medium_td = 1

  basic_medium_art = 1

  basic_medium_spaa = 1

  improved_medium_tank = 1

  improved_medium_td = 1

  improved_medium_art = 1

  improved_medium_spaa = 1

  advanced_medium_tank = 1

  advanced_medium_td = 1

  advanced_medium_art = 1

  advanced_medium_spaa = 1

  main_battle_tank = 1

  modern_td = 1

  modern_art = 1

  modern_spaa = 1

  basic_heavy_tank = 1

  basic_heavy_td = 1

  basic_heavy_art = 1

  basic_heavy_spaa = 1

  improved_heavy_tank = 1

  improved_heavy_td = 1

  improved_heavy_art = 1

  improved_heavy_spaa = 1

  advanced_heavy_tank = 1

  advanced_heavy_td = 1

  advanced_heavy_art = 1

  advanced_heavy_spaa = 1

  super_heavy_tank = 1

  super_heavy_td = 1

  super_heavy_art = 1

  super_heavy_spaa = 1

  #artillery

  gw_artillery = 1

  interwar_artillery = 1

  artillery1 = 1

  artillery2 = 1

  artillery3 = 1

  artillery4 = 1

  artillery5 = 1

  rocket_artillery = 1

  rocket_artillery2 = 1

  rocket_artillery3 = 1

  rocket_artillery4 = 1

  interwar_antiair = 1

  antiair1 = 1

  antiair2 = 1

  antiair3 = 1

  antiair4 = 1

  antiair5 = 1

  interwar_antitank = 1

  antitank1 = 1

  antitank2 = 1

  antitank3 = 1

  antitank4 = 1

  antitank5 = 1

  #ELCTRONIC

  electronic_mechanical_engineering = 1

  radio = 1

  radio_detection = 1

  decimetric_radar = 1

  improved_decimetric_radar = 1

  centimetric_radar = 1

  improved_centimetric_radar = 1

  advanced_centimetric_radar = 1

  mechanical_computing = 1

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